Some of it is awesome some of it I just don't understand. 4.0.1 has turned a lot of things upside down. My lock is full of awesome fiery goodness. I love feeling like I'm burning the hell out of things again! My warrior is totally weird. I've had some conversations with another prot warrior about stats and such and I'm trying to re-tune my brain to the new stats and it's just not sinking in. I think I'm just over tanking. Speaking of, I have had a lot of asshole tanks lately. I don't know what it is. Perhaps they think they can ramrod through instances still, I don't know. Perhaps it's because the toons I'm taking into instances lately are not tier 10 geared like most of these folks are. Either way its been pretty fucking annoying.
My poor new 80 healer is still trying to catch up. I'm just starting to figure out disc again by the way. Very weird concept of damage=healing and mana regen. It works but I'm still working out rotational stuff. I am doing this blind. I know what's going on, but I am not looking up rotation info anywhere so I'm making it up. Seems to be coming along, albeit slowly. I am enjoying the challenge for the most part but my husband has had to listen to me yell at tanks a lot more these last few days. I'm taking the hard road I know, don't tell me please :p
Let's see...what else is up with this patch? The glyphs are pretty cool, though I have found there can just be a tremendous amount of choices. That is good and bad. I wonder if I'm picking the "right" one. I'm sure some asshole will tell me eventually what the "right" one is.
Talent choices in some trees seem limited and in some others don't. For example, my warrior seems to have a lot of choices in fury or arms trees that would help with prot. My warlock does not seem to have as many cool things for destro in other trees. She also doesn't seem to have as many cool glyph choices as say my priest. I think it's more difficult to get diversity out of the pure dps classes then it is the hybrids or partial hybrids. Warlocks, mages, hunters and rogues are going to find they are more limited in, as Ghostcrawler says, "cool choices" to make.
All in all I am excited about the patch. With the changes to threat reduction talents in dps and the promise of CC down the line, I can't wait to get my claws into some new instances.
Showing posts with label healing. Show all posts
Showing posts with label healing. Show all posts
Monday, November 8, 2010
Saturday, July 10, 2010
When should a healer let someone die?
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When should a healer not heal?
I have a holy pally and my newb take on this is I heal everyone as long as I can. I have not been healing long enough to be able to discern if you're an idiot and let you die. Which by the way I agree with. I don't yet have the balls to do it. If you are the dumb-ass dps standing in the crap or pulling aggro you deserve to die. In most cases I have found that if they're doing that I can't get them healed in time anyways. They are not my first priority.
I have nearly let tanks die that have decided that running waaaay ahead of the group and pulling mobs is ok. Especially while their healer is either A) looting or B) drinking. Extremely annoying.
When should I, as a dps, not be healed?
This is more up my alley. Being a crit happy lock I have a tendency to pull aggro. Just a tad. ;) I have learned how to monitor and control it. Occasionally I get out of control or don't pay attention. As I have told my friend and guildmate who is a healer, if the choice is between me or anyone else, save the anyone else first. I have ways of getting myself out of a mess and getting back some health. I also think that, as a dps, I am expendable in a group, particularly 5-mans. A healer's priority has to be themselves and the tank. If things get hinky that is what I expect them to be focusing on.
Second to that, I'm a bit lazy. If the healer survives I get a rez. If they don't I have to run my behind back to the instance. Let me couch that by adding that I think everyone should have to run back. If the healers have to run then by god so should the rest of you idiots. It's only fair. To lay there licking the floor and wait for someone to come get you is just downright disrespectful.
When should a healer not heal?
I have a holy pally and my newb take on this is I heal everyone as long as I can. I have not been healing long enough to be able to discern if you're an idiot and let you die. Which by the way I agree with. I don't yet have the balls to do it. If you are the dumb-ass dps standing in the crap or pulling aggro you deserve to die. In most cases I have found that if they're doing that I can't get them healed in time anyways. They are not my first priority.
I have nearly let tanks die that have decided that running waaaay ahead of the group and pulling mobs is ok. Especially while their healer is either A) looting or B) drinking. Extremely annoying.
When should I, as a dps, not be healed?
This is more up my alley. Being a crit happy lock I have a tendency to pull aggro. Just a tad. ;) I have learned how to monitor and control it. Occasionally I get out of control or don't pay attention. As I have told my friend and guildmate who is a healer, if the choice is between me or anyone else, save the anyone else first. I have ways of getting myself out of a mess and getting back some health. I also think that, as a dps, I am expendable in a group, particularly 5-mans. A healer's priority has to be themselves and the tank. If things get hinky that is what I expect them to be focusing on.
Second to that, I'm a bit lazy. If the healer survives I get a rez. If they don't I have to run my behind back to the instance. Let me couch that by adding that I think everyone should have to run back. If the healers have to run then by god so should the rest of you idiots. It's only fair. To lay there licking the floor and wait for someone to come get you is just downright disrespectful.
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